Processing (orthomosaic, DSM)
Processing is DroneField’s core action: from drone imagery it produces the orthomosaic (a unified, orthorectified RGB image), the DSM (surface model), and — when requested — the multispectral vegetation indices.
Processing runs entirely locally: no cloud, no queue. Your data stays on your machine.
See it in action: 1,782 Phantom 4 Multispectral images processed in 20 seconds on a MacBook M4:
Starting
Section titled “Starting”- Open a project with imported imagery.
- In the right-hand Actions section, click Process.
- The Processing settings panel opens.
The processing settings panel
Section titled “The processing settings panel”Three main controls:
Target GSD (resolution)
Section titled “Target GSD (resolution)”GSD = Ground Sampling Distance, i.e. how many centimetres on the ground a single pixel represents in the final orthomosaic. DroneField’s supported range:
- Minimum: 3 cm/px
- Maximum: 20 cm/px
Three presets are offered, and any value inside the range is acceptable:
| Preset | GSD (cm/px) | Good for |
|---|---|---|
| Precision farming | 3 – 10 | NDVI analysis, detailed inspection |
| Flight planning | 5 – 7 | Recommended for drone-applied VRA maps |
| Quick overview | 15 – 20 | Quick check, flight-path validation |
Recommended values by purpose:
- Drone-applied application map: 5–7 cm/px
- Ground (tractor) application: 10 cm/px
- NDVI analysis: 3–5 cm/px
The smaller the GSD (e.g. 3 cm/px), the:
- More detail in the orthomosaic
- Larger the file size
- Slower the processing (2–4× longer)
The default is 5 cm/px for most farm-scale work.
Process multispectral images
Section titled “Process multispectral images”Only meaningful for P4M or M3M. When enabled:
- All vegetation indices (NDVI, GNDVI, NDRE) are produced automatically
- The individual MS bands (G, R, RE, NIR) are orthorectified as separate layers
- Processing time increases roughly 40% (multi-band rendering)
For RGB-only drones this switch is disabled.
Terrain mode
Section titled “Terrain mode”Turn this on for hilly terrain. Then:
- Twice as many tie points between images
- A finer-grained surface-model grid for more accurate terrain
- A more detailed 3D terrain surface (see 3D Map)
- Processing is ~50% slower
On flat terrain (e.g. Hungarian Great Plain), leave it off — it needlessly slows things down.
High resolution (HQ)
Section titled “High resolution (HQ)”Below Terrain mode. When enabled, the source images are processed at a higher resolution, so the orthomosaic stays sharper when you zoom in. Worth switching on when image quality matters — but expect roughly 2× longer processing, more memory (the time estimate reflects it) and, on large fields, a considerably larger output file. HQ projects carry a purple HQ badge in the project list. On machines with less memory the app automatically steps the resolution down instead of stopping.
Two launch options — Start vs Fast processing
Section titled “Two launch options — Start vs Fast processing”Two buttons at the bottom of the panel:
Start (default)
Section titled “Start (default)”The precise, industrial-quality processing. Use this for the final orthomosaic, NDVI analysis, application map, report — anything where accuracy counts.
Processing time: a 100-image Mavic 3 M RTK RGB survey takes less than 40 seconds on an Intel i9 / 16 GB RAM / Windows machine (6 cm GSD), and less than 30 seconds on a Mac M4 / 24 GB RAM / macOS 26 machine (5 cm GSD); multispectral processing adds roughly 40-60% to the runtime.
Fast processing
Section titled “Fast processing”Significantly faster, simplified mode — roughly 30 seconds to 2 minutes for 200 images. Use it when:
- On-site you want a quick preview by the drone
- You only care about coverage (is every patch surveyed?)
- Precise alignment isn’t required
The two modes produce the same output structure — you can later rerun in precise mode with the same imagery. Credits or licence aren’t re-charged on rerun; the same project is unlimited.
The processing overlay
Section titled “The processing overlay”After launch, a translucent overlay appears on the map with the phase indicator:
┌────────────────────────────────────────┐│ ⚙ Position refinement is running… ││ ││ ████████████░░░░░░░░░░░░░░░ 62% ││ ││ Elapsed: 4 m 12 s · Remaining: ~2 m │└────────────────────────────────────────┘The phases in order:
- Image analysis — reading image metadata
- Tie-point search — finding matching points between image pairs
- Position refinement — pixel-precise optimisation
- Surface model — building the terrain grid
- Render preparation — assembling the texture mosaic
- Orthomosaic render — the final orthorectified image
- Vegetation indices (if requested) — NDVI, GNDVI, NDRE
- Done — saving outputs
The Cancel button stops processing at the end of the current phase — partial results remain, but later phases don’t run.
Tips for best results
Section titled “Tips for best results”- Keep the Mac cool — long jobs (15+ minutes) can throttle the M3 thermally. An open desk, cool surface, and a stand all help.
- Close other applications — particularly memory-hungry Adobe apps.
- Use NVMe SSDs — faster intermediate writes save lots of time.
- 24+ GB RAM is recommended for 500+ image projects.
- Watch memory usage on the
Settings → Diagnosticspanel while processing.
What do you get at the end?
Section titled “What do you get at the end?”The map automatically shows the fresh layers:
- Orthomosaic — RGB orthorectified image
- DSM — surface model (greyscale + contours)
- NDVI / GNDVI / NDRE (if requested)
- Flight path (green line)
The right-hand Project info panel gets fresh figures:
- Average GSD (precise value from processing)
- Accuracy — based on RTK statistics
- Area — precise hectare value
Reprocessing
Section titled “Reprocessing”The Process button can be hit again on the same project:
- New settings (different GSD, different mode) overwrite the old results
- Credits are not consumed again — a project licence is spent once, then unlimited reruns
The intermediate files folder
Section titled “The intermediate files folder”Processing writes intermediate files into the project’s Layers/
folder — e.g. 3D terrain data, tie-point cache, texture cache. These
are safe to delete afterwards to reclaim space — the final
outputs (Export/ folder) are kept separately.
Settings → Maintenance clears these across every project with one button.